Thursday, July 20, 2017

Barbara Bush Foundation Adult Literacy XPRIZE :: 8 Semifinalists

Barbara Bush Foundation Adult Literacy XPRIZE

Meet the semifinalist teams competing for the $7M Adult Literacy XPRIZE.

The Barbara Bush Foundation Adult Literacy XPRIZE presented by Dollar General Literacy Foundation is a global competition challenging teams to develop mobile applications for existing smart devices that result in the greatest increase in literacy skills among participating adult learners in just 12 months.

In selecting the semifinalist teams we are one step closer to eliminating the barriers to literacy learning for the over 36 million low literate adults living in the United States. Their technology will disrupt the cycle of isolation, lack of opportunity and poverty for these individuals and their families. We are one step closer to the radical new approach to adult literacy learning.

The applications developed by our semifinalists will offer low literate adults the needed skills to improve their literacy affording them multitudes of opportunities. We look forward to their groundbreaking solutions and the journey ahead.

Alphabet Literacy was founded by Trudy Obi  and Xian Ke when they decided to collaborate on a team for the Adult Literacy XPRIZE competition. Trudy and Xian met during their teen years at the Thomas Jefferson High School for Science and Technology.
Tech Information
Alphabet Literacy is an app that allows users to explore multimedia content for improving their literacy skills. Users can interact with articles, songs, videos, and more within the app.

AmritaCREATE, Amrita University has pioneered technology enhanced learning for K12 Schools & Higher Education in both formal and informal settings and in Health Awareness and Monitoring Systems
Tech Information
Inspired by Amrita University's Chancellor AMMA, Dr. Prema Nedungadi and a team of educators and developers have created Amrita Learning, a personalized learning app along with engaging, culturally appropriate e-content linked to life skills.

Team AutoCognita got its start when founder Frank Ho, inspired by the challenge, signed up for the Adult Literacy and Global Learning XPRIZEs and looked around for other like-minded people also based in Hong Kong.
Tech Information
AutoCognita applies the constructivist learning approach to engage learners through action.  Low-literacy adults effectively acquire basic literacy, numeracy and life skills through a comprehensive curriculum and sound pedagogy.

Team Cell-Ed was born out of a staggering need. A need for nearly one billion adults – two out of three who are women – to read and write. From Miami to Mombasa, the team witnessed these adults scramble to access the classrooms, teachers and books necessary to learn. There were never enough, if any. But what the founders noticed these adults did have were basic cell phones. So they asked, “What if a cell phone can teach forgotten adults to read?”
Tech Information
Cell-Ed has 20+ years of ed tech experience with low income, low literate adults in the US and worldwide that’s filling a major market need by offering Cell-Ed: Learn on the Go! ,an on demand essential skills micro-lessons and personalized coaching on any mobile device - no internet required.

Learning Games Studios (LGS) comes out of a top shelf research network led by MIT’s Education Arcade and University of Wisconsin’s Games+Learning+Society Center.
LGS’ portfolio of games addresses the critical needs of adult learners, immigrants and employees, including English language learning and 21st Century skills, such as critical thinking, communications, and decision-making.
Tech Information
Xenos Isle is an evidence-based mobile learning game that combines a virtual world, scaffolded missions, and single and multi-player gameplay to rapidly increase adult learners’ English language and literacy skills for increased civic engagement and enhancing career pathways.

Founded in 1998 by educators, musicians, artists and programmers in San Diego, Learning Upgrade designs innovative, engaging lessons to support struggling students in reading and math. Through the incorporation of songs, video, games and educational research, Learning Upgrade has helped over 1 million students make learning breakthroughs.
In Adult Literacy, we have partnered with Los Angeles Public Library Adult Literacy to deploy our lessons with hundreds of learners at branch libraries, using web-based online courses. We have also worked with San Diego Public Library, Job Corps, and Community Colleges to provide literacy and math instruction for low-literate adults.
Tech Information
The Learning Upgrade app is designed to provide millions of adults with an enjoyable and effective path to reading success. Available now in app stores, Learning Upgrade is ready to help people around the world learn to read!

Lyriko Learning a new language is one of the most important challenges many of us face. Lots of countries have immigrants who are trying to learn the local language and fit in. Progress through traditional educational challenges can open up with improved language skills. Business is becoming increasingly global, and knowing another language can unlock new opportunities. And studying another language and culture is one of the best ways the break down prejudice and build appreciation in its place.
Tech Information
Lyriko is a music game designed to build language skills while exploring song lyrics.

Southern Methodist University (SMU) and Literacy Instruction for Texas (LIFT) serve a city that faces adult illiteracy rates that will reach 33% by 2030, impacting everything from poverty rates, to public safety and health. As populations grow, we see burgeoning areas struggling to build an infrastructure that can provide basic education to all residents.
With combined experience of 155 years in adult education, LIFT and SMU are joining forces to bend the trend of rising adult illiteracy rates. Our institutions educate a diverse population in a city of contrasts. The gap between the poor and the wealthy is glaring. Our natural partnership was formed from a shared belief that reading is a human right. As a result, we envision making a world-class, basic education accessible to millions.
Tech Information
Codex: Lost Words of Atlantis, a mobile adventure game for Android devices, helps low-literate adults improve their English reading skills. Based on an archeological adventure storyline, the initial gameplay revolves around crafting phonemes, onset-rime patterns, and sight words to “decode” a mysterious language from a lost civilization.  READ MORE @

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